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Learning through Virtual Reality

Vak
2018-2019

Deze informatie is alleen in het Engels beschikbaar.

Admission requirements

This course is an Honours Class and therefore in principle only available to students of the Honours College. There are a few places available for regular students. The course is aimed at third-year Honours College students. Because of the nature of this course the goal is to have at least half of the participants with some coding experience.

Description

Over the past few years, developments in Virtual Reality (VR) technologies have skyrocketed. Anyone who has tried a recent VR headset can imagine the enormous potential VR has for gaming and cinema.

VR is also very promising for the field of education. By wearing a headset, students could for example:

  • explore archeological sites;

  • analyze atoms and molecules in 3D; or

  • see 360 footage of political protests.

In this course, you will study and experience state-of-the-art Virtual Reality content, analyze the possibilities of VR for education, and learn basic skills for VR development. You will work together with students from various disciplines and together create a Virtual Reality prototype that could actually be used in educational practice.

Course objectives

In this experimental course students will:

  • experience state-of-the-art VR technology and study its current limitations and near-future developments;

  • identify how Virtual Reality can help to understand and solve complex problems;

  • analyze the impact VR can have on the field of education;

  • obtain skills to create interactive VR content using Unity3D and 360˚ film technology;

  • create a VR prototype that could potentially be used in educational practice.

Timetable

Tuesday evenings 19.00-21.30 hrs

09 October
16 October
23 October
06 November
13 November
20 November
27 November
04 December
11 December
18 December
15 January

Location

PLNT Leiden, ACT Room.

Programme

This course will consist of lectures, workshops, guest lectures, project presentations and a final symposium.

9-10 – Introduction course + History, state-of-the-art & future of VR
16-10 – Virtual Reality as medium + Augmented Reality
23-10 – Why Virtual Reality as tool for learning?
6-11 – Guest lecture
13-11 – Workshop: making a virtual tour
20-11 – Workshop: Unity3D, CoSpaces and other tools
27-11 – Spatial knowledge representation
4-12 – Project kick-off
11-12 – Project work
18-12 – Project work
15-1 – Project presentations

Course Load

This course is worth 5 EC, which means the total course load equals 140 hours.

  • Lectures and workshops: 10 sessions of 3 hours = 30 hours

  • Group counseling = 5 hours

  • Literature reading & practical work: 3 hours per session = 30 hours

  • Final assignment = 60 hours

  • Final essay = 15 hours

Assessment method

  • Final assignment (Virtual Reality prototype): 70%

  • Essay: 30%

Students must pass all assessments to complete the course.

Please note: Attendance is compulsory.

Blackboard

Blackboard will not be used in this course.

Reading list

The reading material will be announced during class.

Registration

Enrolling in this course is possible from August 21st until September 6th 23:59 through the Honours Academy, via this link

Please note: students are not required to register through uSis for the Honours Classes. Your registration will be done centrally.

Contact

Robin de Lange